1. You may challenge the player up to three places above you on the ladder. When you join the ladder you may challenge any player at any position on the ladder for your first challenge.
2. All games should be played within 21 days of a challenge being made (unless there are extenuating circumstances) otherwise the challenger wins.
3. If the person being challenged offers 3 different match times (on different days) and the challenger cannot make any of them, then the CHALLENGE is VOID.
5. If the person being challenged cannot offer 3 different match times (on different days) then the CHALLENGER WINS by default.
6. If either party is more than 30 minutes late in attending an agreed match then the late or non attender loses the match.
7. If you make a successful challenge you swap your name with the person you beat. Therefore you may jump (or drop) up to two positions at a time.
8. Please agree with your opponent the number of games to play prior to the match e.g. best of 3 or best of 5 games. Please also decide what will happen if the lights go out during the game.
9. All games are played to offical squash rules - available at www.worldsquash.org
10. If no result has been recorded by two thirds of the way through the challenge period a reminder is emailed to both parties.
11. If no result has been recorded by the end of the challenge period a warning is sent to record the result within a few days 'grace period'.
12. If no result has been recorded by the end of the grace period the challenger automatically wins.
13. If the challenger wishes to cancel the challenge they may do so within the challenge and grace period with no consequences.
14. If the challenged person (challengee) wishes to forfeit the challenge they can record this within the challenge and grace period and the game is won by the challenger by forfeit. |